Tools

Dig and Survive Run Checklist

First-run and long-run boxes you can actually print, with links to the matching guides.

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Run Checklist Hub

This hub is the printable run checklist for Dig and Survive. The mining town on Roblox is free to play, online co-op, and 20 players at a time. Daylight is scrap. Night is the exam. Further from town is how bosses arrive. If you keep wiping because you “knew the loop” and still pawned at dusk with a full bag, you needed a list, not another thumbnail.

Use this page as the box-ticker. Use the child loadout planner when the question is what stays in the bag and who in the lobby runs scrap, generator, or door. Rank Robux on the gamepass tier list. Rank class doors on class acquisition. Do not treat this hub as a store.

First-run checklist (print this)

Work top to bottom. Do not skip to Day 50 because a video did.

  1. Launch the official experience, not a copycat thumbnail. Confirm you are in Dig and Survive.
  2. Finish the tutorial. First Steps should pop. If movement feels wrong, open controls before you blame the night.
  3. Join im diggin it if you want listed group rewards. That is not a code.
  4. Open Codes in the bottom-right, Enter Code, type DigSocial, Claim. You want 20 Lucky Tickets. Clicks: how to redeem. Live list: codes hub. There is no second string on this wiki.
  5. Do not roll tickets yet. Check whether Roblox Premium already gave a starting class. Read how classes work.
  6. One daylight scrap loop: dig, walk, pawn extras for Cash. Leave empty bag slots. Guide: how to dig scrap.
  7. Spend Cash on boring kit (weapons, med kits, fortify materials). Do not fill the bag with junk you will not sell.
  8. Be home before dark. Night is defense, not a second mine shift.
  9. Survive night one. Call targets in a 20-player lobby. Do not kite a far-out threat into spawn.
  10. If you have Cheesy Bread, feed the generator for Yummers. Do not pawn the bread on autopilot.

That is a complete first run. Everything else is a multiplier.

First-run optional boxes (only after night one)

  • Decide whether to save or spend the 20 tickets using the class tier list.
  • If you keep dropping loot, read why Bag Boost is S. Do not buy Double Gems to celebrate surviving one night.
  • Skim the players hub so badges and classes stay separate in your head.
  • Bookmark the guides hub and getting started if this was your first session.

Long-run checklist (Day 10 toward Day 50)

Once the first-run list is muscle memory, switch to this one. Survivor is Day 50 and extremely rare. Still Standing is 3000 kills and also extremely rare. Neither belongs on the first-run sheet.

  • Bag rule: scrap fills by day, kit wins at dusk. Pawn before you fortify. Details on loadout.
  • Generator rule: someone owns Cheesy Bread. Yummers is a town badge, not a side quest.
  • Quest rule: finish a line for Helping Hand while you still notice prompts.
  • Distance rule: farther out is a gated difficulty slider. Read bosses before you treat fog as loot.
  • Night rule: short routes, early returns, no hero runs. The Day 50 guide is the long version of this sentence.
  • Ending rule: What Comes Next? needs a story path, not a kill aura.
  • Revive rule: Free Revive Every Run is a safety net if you buy it. It is not a license to AFK in a horde.
  • Drill rule: Permanent Drill is legal income. You still come home. You still pawn.
  • Lobby rule: stable friends beat a random 20-stack that churns every dusk. Bigger Lobby is seats, not skill.
  • Script rule: auto dig, kill aura, inf item are not on this checklist. They are on auto farm as a ban warning. The scripts hub is not a download page.

20-player job board (assign before sundown)

Write names in chat if you have to.

  • Scrap team: daylight income, pawn trips, dump trash. They own Cash.
  • Generator / bread: Cheesy Bread in, Yummers, no silent pawn of the objective item.
  • Door / night hold: kit in bag, meds, nobody mining when the sun is gone.
  • Quest / ending caller: one person tracks Helping Hand and the ending path so the lobby does not split into three fog expeditions.

If your class identity is combat-leaning, you are not automatically the door. If it is dig-leaning, you are not excused from night. Classes do not assign jobs; people do. Unlock methods stay on classes.

What to ignore on purpose

How to use this hub mid-wipe

If you just died, do not start at the class shop. Ask which box you skipped. Most wipes are: late pawn, full bag, no meds, generator ignored, or a far-out pull. Recycle the first-run list on the next daylight. Then open loadout and rebuild the bag on purpose.

This page will not get you Survivor by existing. It will stop you from improvising a different game every dusk. Tick the boxes. Play the town. Leave the rumor tools off the paper.

FAQ

Frequently Asked Questions

Quick answers for Dig and Survive on Roblox.

What is the Dig and Survive run checklist?

This hub. First-run boxes cover tutorial, DigSocial, one scrap loop, and night one. Long-run boxes cover generator, Day 50, and lobby jobs.

Should I roll Lucky Tickets before night one?

No. Claim DigSocial, then wait. How classes work and the class tier list explain when to spend.

Where do bag contents belong?

On the loadout planner: scrap by day, kit at dusk, pawn timing, and who runs generator versus door.

Is this the gamepass store ranking?

No. Rank Bag Boost, Permanent Drill, and the rest on tools and gamepasses tiers. This hub is the play order.

Can I skip the generator on a long run?

You can, and you will miss Yummers. Feed Cheesy Bread using the generator guide and assign a bread runner in co-op.

Do scripts belong on this checklist?

No. Auto farm tools are a ban risk. Read auto farm scripts if that is why you opened the Tools category.